Blog Posts

Great to hear about NBDC using games to explore water mgmt options and flow into deep discussion. We have been using games exploring resilience, adaptation and disaster risk management, generally involving some aspect of climate experienced through the medium of the hydrological cycle - such as flood, drought or a basin system - to link early warning with early action in the humanitarian sector. We design games as 'inhabitable' system dynamic models where boundary conditions are cloaked in game rules, decisions have consequences, and competition emerges in tension between individual or short-term benefit & longer-term or collective capability to thrive within a system characterized by volatility and uncertainty. For example, the Red Cross / Red Crescent Climate Centre partnered with ACCRA to design & deploy a game targeting district level planners in 3 African countries (Uganda, Ethiopia, Mozambique - now also used in Vietnam) that involves multiple ways of winning - so players must consider agility, time delays, resilience to shocks, etc. To help the World Bank launch regional Green Economy dialog in SE Asia we designed a series of games that nudge players towards the 'Aha!' that development investment decisions that are robust to *multiple* future scenarios trumps cost-benefit optimizing (and internalizes externalities) as a way to manage complex & ambiguous risks inherent in a changing climate. See our Boston University Pardee Ctr for the Study of the Longer-Range Future Task Force Report - Games for a New Climate: Experiencing the Complexity of Future Risks : ) https://www.bu.edu/pardee/publications-library/2012-archive-2/games-clima...